Hisao and Emi continue their morning runs, growing closer each day. As the days go on, he notices she seems like a different person when she runs. At lunch she shows her goofiness, but on the track she shows her stubborn persistence. This comes to a head at her track meet.
This is not a well-written or edited piece. I was originally writing it just to get the thoughts down on paper, so to speak, but I thought I might as well share it in case there are other people out there who are interested in KS. I finished the second story arc of Katawa Shoujo last night, this time engaging in a romance with Emi. To my surprise, Emi was not just a chirpy, clumsy girl who liked running. She was a profoundly deep person who had experienced severe trauma, losing her legs and the person she loved most in the world. To protect herself, she forged the belief that she was strong enough to get through life literally on her own two feet. This is one of her unshakeable core beliefs.
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The game uses a traditional text and sprite-based visual novel model with an ADV-style text box running on the Ren'Py visual novel engine. The majority of the story takes place at the fictional Yamaku High School for disabled students, located in an unnamed city somewhere in modern, northern Japan. After a lengthy hospitalization, he is forced to transfer to a school specialized in providing education and healthcare for students with disabilities. Over the course of the narrative, Hisao has the opportunity to come to grips with his condition and adjust to his new life. The gameplay of Katawa Shoujo is choice-based, in which the player reads through text and occasionally has the chance to respond to prompts with a variety of preset responses.